September 30, 2008
I put the mirrored figure into a t-pose and tried to set up a simple rigging test that mimics one of the actions from the reel.

Below is an animation of the attempt at rigging the part of the reel where the woman turns to see herself in the mirror. There is a lot of mesh distortion in the character’s chest and hands (although hands not obvious in the clip below). I think the thumb is going to have to be moved in closer to the other fingers… and I will investigate influencing the chest to make it look less distorted.
I think I accidentally did something to the head when I was playing around. I will fix that.
http://fx.clemson.edu/~ayancey/dpa_860/mirror_rig_test.mov
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Posted by ayancey
September 30, 2008
Updated reel to include two close-up shots of rigging tests and a combination of the two music passes:
http://www.fx.clemson.edu/~atriple/860/9_30_reel.mov
Right now I’ve found that putting a bend deformer on the pieces works best. I’m also using cluster deformers to animate the vertices around the pieces that are cut away. I’ve been looking in to using cloth because it tears very nicely but I still haven’t been able to find a good way to tear away large chunks of cloth. It always seems to separate into small pieces.
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Posted by dpa860atriple
September 22, 2008
Here are some images taken of our experimental character-designing attempts using clay.
Here is some footage taken of cutting the clay with some sculpting tools.
http://www.fx.clemson.edu/~ayancey/dpa_860/clay.mov
Ideally, we would like for this footage to guide our animations, but it looks like this clay might have been too moist. The cuttings aren’t as smooth/fluid as we were hoping for.
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Posted by ayancey